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● God of War Chains of Olympus Review (PSP) @ Thursday, January 29, 2009 ●

Aside from its rather stunning visuals, the first thing you will immediately notice about Chains of Olympus is that Ready at Dawn has done a better job of keeping Kratos' (the main character of the game) move set intact. From what I can tell without doing an actual side-by-side comparison of the two games, Kratos' moves appear to be identical to what you will find in God of War 2. Furthermore, combat is extremely responsive, perfectly mimicking the console versions. I immediately and naturally went back to my favorite combos, and they worked exactly as I had remembered.

*The lighting is fantastic.

Though the Playstation Portable (psp) is missing the L2 and R2 buttons and the right analog stick of the Dual Shock 2, I dare say that the control scheme here works better than on the PS2. Instead of having to use the D-Pad to change between magic types, you now hold R and press a corresponding face button. This means you won't accidentally trigger something you didn't mean to a waste precious magic, and it also means you can switch between them much more easily. Since there is not a second analog stick, dodging works by pressing L and R at the same time, which again works even better than on the Playstation2 pad since you do not have to move your thumb off the face buttons. Each of the control changes has been implemented fantastically and you will not miss any of the missing buttons.

Given that this is a God of War title, most of your time will be spent in combat. Ready at Dawn did not mess with the franchise's proven formula, which is perhaps one of the only (small) flaw for the game. You will generally lay waste to anything in front of you as you progress through the game's stellar environments, occasionally being trapped in a room until you have dispatched every opponents inside of it. Like the previous titles, it's a very linear experience, with only small nooks and crannies hidden away with secrets that will take you off the beaten path for a few moments. It would have been nice to have seen a little experimentation here or there to mix things up. Things like the Pegasus elements of God of War II did this to some extent, but you will not find anything like that here.

● Wrath of The LIch King Review (Pc) @ ●


The World of Warcraft (WoW) latest expansion, Wrath of the Lich King, provides further proof of developer Blizzard Entertainment's commitment to both quality and quantity. Lich King adds vast new swaths of content to suck away hours of gamers' lives. The add-on succeeds because of the unparalleled level of polish Blizzard gives all its games, and at $40, Lich King is also the best dollar-per-hour deal you're likely to find in any new video game.

Blizzard's famous attention to detail has helped draw 11 million players to Warcraft since the Burning Crusade edition 2004 launch. They've spent countless hours questing, socializing and slaying monsters and wildlife in the expansive fantasy world.

These players will thoroughly enjoy Lich King. The content additions are far too numerous to list here, but every segment of the WoW fan base will find something to enjoy in the expansion pack.

Those who like player-versus-player combat will adore the new battlegrounds and the addition of vehicular combat. Those who spend their days in Azeroth as pacifist craftsmen will be pleased to hear that every single profession has been granted a wealth of new recipes and abilities.

More broadly, all the gamers who have been stuck at level 70 since The Burning Crusade expansion will be happy to have an additional 10 levels of experience to work through and a huge new landmass to explore, complete with hundreds of entertaining quests and lore. The Blizzard writing team has truly outdone itself with the new quest lines: Almost every goal in Wrath is entertaining and often quite novel.

I could go on for hours about each of the individual additions to the game -- I haven't even mentioned the surprisingly unique Death Knight character class -- but it's more important to specify why this expansion is Blizzard's finest Massive Multiplayer Online (MMO) release to date.

To understand why Blizzard is so successful and so adamantly beloved by fans, one needs only look at the company's competition. Age of Conan, for instance, was widely voted as the first real competitor for Blizzard's game since 2004, and gamers had extremely high hopes that the game could deliver something innovative and new. Though the title promised many novel ideas, when it finally hit shelves, gamers were disappointed by the overall level of the quality-assurance work that went into the game.

In the early days after release, you literally couldn't walk more than a few feet without seeing someone's character vanishing into the side of a building or losing track of a quest goal due to your target disappearing at random. Even now, six months after release, Age of Conan remains a disappointing mess of half-fulfilled promises and bugs that may never be fixed.

By comparison, Wrath of the Lich King is practically flawless. No large MMO releases will ever be completely bug-free, thanks to the sheer amount of content contained in these games, but Blizzard's quality control is miles ahead of its competition. In the nearly 100 quests I have run since Wrath's November thirteenth launch, I have only encountered one bug that prevented me from finishing a task.

It's certainly impressive that Blizzard has released an expansion with thousands of hours of additional content, but even more impressive is that all the content is present and functional on launch day.


● KINGDOM HEARTS GAME REVIEW @ Wednesday, January 21, 2009 ●

KINGDOM HEARTS series has been a major hit on Playstation2 games and that is why i want to do some reviewing on its game play. This is the first installment of the series, released on 2002.

Platform:Playstation2 Personal rating: 8/10 Good

The boss battles in Kingdom Hearts are probably the highlight of the game-play. On the one hand, they're all over the map, ranging from very easy to quite difficult. In the latter cases, you will be frustrated by having to sit through battle cut-scenes again for every time you are beaten. But there is quite a bit of variety in the encounters, and some of them are so unmistakably impressive that you will go into each one eagerly rather than with dreadful expressions. The tactics you will need to use to succeed will vary quite a bit, but simple logic and good reflexes will come into play much more frequently than puzzle solving or guesswork. Actually, in a nod to the Final Fantasy game series, one perfect tactic for getting past the game's toughest battles is simply to spend a lot of time wasting small fries beforehand. Gain enough levels and those hard fights will become a breeze.

One aspect of Kingdom Hearts' game-play that does not fare nearly as well are the shooting sequences in between each of the worlds. What is all this science-fiction third-shooter stuff doing in the middle of this game? Well, maybe it's not really any more out of place than anything else, but the problem is it's just not executed effectively. The shooter stages are just pale imitations of NINTENDO's boring shooting games, and they will leave you stuck on rails for several minutes at a time as you blast away at a bunch of indistinguishable opponents. The backgrounds and abstract shapes almost make these sequences seem even more boring than they are. At any rate, your perception will be all out of whack in outer space, and for some reason you'll find yourself missing your targets often. The fact that there is a rather involved, but decidedly complicated ship design feature built into the game, letting you customize your ship or even build a new one from scratch, seems like a waste the only thing you will want to is get the shooting stages over with as quickly as possible and since they are all easy, you will.

If nothing else, the shooting stages clearly stand between you and the next chance you will have to meet one of the game's colorful characters. There is no denying that the production values of Kingdom Hearts are one of the best things about it. Though virtually, everything you'll see in the game is rendered in real time. Kingdom Hearts looks incredible, and most all of the characters--especially the Disney characters look really impressive. The Disney characters generally manage to capture the detailed facial animations and expressive movements of their cinematic counterparts--an amazing feat for a game, considering that Disney's animators are some of the best in the world.


● How Internet has Changed Our Lifes @ Tuesday, January 20, 2009 ●

Waiting to receive your important documents or mails for way too long? Booking ticket from home? Discussing your projects? We can find almost everything just by single click with mouse through internet. Everything has been made easier even now you meet somebody overseas and have a conversation with them since the arrival of Internet to this world.

The internet has made such a huge impact on society that people can't remember how it was to work without it. Nothing has had such a great impact on the people throughout the world. The internet now is so popular it has touched every aspect of our life, changing how we keep in touch, share information, conduct business and even earning an income.

With the help of the internet we can now communicate with each other almost instantly anywhere in the world. We no longer have to depend on our snail mails and wait for days to communicate to our friends and relatives.

Instant messaging technologies have revolutionized casual conversation, the way young people communicate. This has become so popular that a new code language comprising of emoticons and acronyms has emerged.

Now we don't have to spend hours looking for information in our libraries, the information is available to us anytime with just one click of the mouse. Instant access to information has really empowered all of us.

Almost all businesses now use the internet to communicate to its customers. The retailers do not take it as a threat but see it as an opportunity to reach its global customers. From the consumers point of view he can now easily compare prices and features of a product before deciding on to purchase it.

Banking transactions can be done at any time throughout the day. He no longer has to wait for the bank to open or stand in queues.

The internet has also made it possible to earn one's income from the comfort of his home. The number of SOHO (small office home oficee) businesses everywhere has gone up significantly.

● Final Fantasy 12 review @ Monday, January 19, 2009 ●

As the game title suggests this is the twelfth installment of the Final Fantasy game series.This is my personal review of its gameplay.

Platform: Playstation2 Personal rating: 8/10

Completely different than the offline Final Fantasies before it, Final Fantasy XI, FF12 benefits from a battle mechanic unlike any other. Sure, it'll take some getting used to, but boy is it worth it.Now a big mistake that many have made when coming into FF12, of course, is that the new battle system is action-based and not turn-based. In reality, Final Fantasy XII still relies on a turn-based engine (much as the old games did), but it disguises that fact with a clever use of time bars and simultaneous character movement. It means we can freely move the camera and that enemies are no longer randomly encountered - you can see them and their behaviors in real time just as you do your own.
Once combat initiates, a quick tap of the X button brings up everything you need to go. Attacks, items, magic, and techniques can
all be accessed from a single HUD window, and if you don't want to engage, holding down R2 allows you to flee (This prevents you from initiating any command and literally you will have to run if you want to make it out alive). Regardless of whatever commands you may choose, however, what happens next has your typical; Role Playing Game(RPG) start... that is, monster damage and speed of attack are determined by the numerical stats of your characters.If that's all there was to it, then Final Fantasy XII would be somewhat "numerically restricted" in the combat department. What makes it different from the competition is also what makes it shine. The creatures of do not hold back at all. Even in the first few hours, players will learn for themselves that the enemies of FF12 attack in packs, run away when threatened, cast hard-hitting magics whenever they can, and generally planning to kill you. It is quite refreshing actually, and it adds a lot to the experience.